Gamification of Green Transport and diversity
On May 22nd, the game in the shape of a Ludo quiz board game was presented by UCPH partner, Sebrina Stensgaard and Hilda Rømer for a class of game developers at Danish Vallekilde, a famous Folk High School.
“It was interesting to learn the connections of smart transport and gender, which I have never thought about”, said one of the test persons
The group showed great interest and provided a range of user driven and professional assessments. While locating various gaps and what could be improved – the game was tested in an atmosphere of curiosity, excitement and laughter. Something which demonstrates the game as a both learning, engaging and social activity.
The Ludo Quiz was produced by the Coordination for Gender Research as a part of the GILL AOE 14 gamification project focused on green transport and diversity.